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Devlog
Maya Scripting - City Generation
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Devlog
Week 7
March 13, 2023
by
up2115462
#TB2
Week 7 This week I worked on redesigning the skyscraper building. Here is the new skyscraper code: The new building is designed to look like the empire state building. Changed street code as the new b...
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Week 6
February 27, 2023
by
up2115462
#TB2
Week 6 This week I added in new building types and a way for the user to enable/disable them. Here I use a while loop as well as some conditions to first select a random building type, then check if i...
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Week 5
February 20, 2023
by
up2115462
#TB2
Week 5 Here is my new code to generate buildings. On each loop the function has a chance to create something other than the regular cube building. In the future I can expand this functionality to crea...
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Week 4
February 13, 2023
by
up2115462
#TB2
Week 4 In this week I reworked the building generation process to allow for the creation of different building styles in the future. In this version, when gen_buildings() is called, the function creat...
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Week 3
February 06, 2023
by
up2115462
#TB2
Week 3 In this week I aim to make some minor amendments to the code backend but mainly revamp the GUI to be more simple and intuitive. Previously, I had the code check the min value was in range in my...
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Week 2
January 30, 2023
by
up2115462
#TB2
Week 2 Following on from last week I will continue with building generation. I will implement a function that takes user input for min and max building heights. Here is the interface for controlling b...
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Week 1
January 23, 2023
by
up2115462
#TB2
Week 1 To start the project I considered the sort of elements I would need to create my city. The elements I can make are buildings, cars, streets, weather effects, day/night cycle. In this week I cre...
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